A downloadable game for Windows
I must be brief. I don't know if I'm even making sense. The moon called to me and now it has me.
The Second Moon of The Fourth Planet of Acclepsis. Please, brother/sister.
Please help. Please find me.
That's what the message said. It took days for the ship's computer to piece together the garbled mess and make sense of it. Only -- Acclepsis IV only has a single moon.
And you've never had a sister.
But the dreams wouldn't let up. You, too, felt a call.
Acclepsis System >> 3.62 Joula Remain Until Outer Ring Arrival
Your long sleep is restless and full of strange dreams.
Acclepsis IV >> Orbital Intercept In Progress
You wake, and something like déjà vu rolls over you as the planet comes in to view. What is this place that does not exist?
Acclepsis IV >> Anomalous Gravitational Event Detected
You draw closer, and there it is.
Manual Override >> Approach Vector Entered
EFFIGY is a fast-paced, exploration-heavy retro first-person shooter with a huge, interconnected world to explore. Descend into the labyrinthine depths of the Prison Colony of Acclepsis IV and battle the unearthly forces that have taken over the population.
Currently in early development with no announced release date. The public demo has just been released as part of the Haunted PS1 Demo Disc Collection. Check out a work-in-progress early portion of the game: Two full levels, five weapons, two enemy types, and mysterious characters to chat up.
Click download now to get access to the following files:
Log in with itch.io to leave a comment.
Very good for a pre-alpha. Big suggestions would be a map system that marks collectables per area, and maybe a way to traverse maps even quicker? Running is good but the open areas are so large that it can still feel a bit slow.
This is one of the more interesting "throwback" fps titles I've tried. It's basically Quake/Unreal meets Metroid Prime with Dark Souls bonfire system. It feels like more a proof of concept than anything at this stage but I'm sold on it. Level design could use some work (maybe play Arcane Dimensions for Quake for inspiration), but it's really atmospheric and has a feel that sits somewhere between Quake's grungey horror feel and Unreal's alien awe. I like the low detail look, and areas are visually distinct enough for navigation's sake. The guns feel good, but the hitboxes aren't great. I feel like I shot through enemies a few too many times. Also, enemies could be a bit more distinct from a gameplay perspective.
Still, as a proof of concept this is fantastic. I'll definitely be keeping my eye on this.
Thanks so much for checking it out! I do view this demo as more of a proof of concept than a polished release. It's still early days so yeah, there's plenty of stuff that needs work, but I'm really glad the intended vibe is coming through!
we need an update!
Like a devlog update or an actual update to the game? Cause it's been less than a week -- gonna need some more time for that :)
Really enjoyed the demo! I'd suggest putting more screenshots on the page though, might draw in more people than just that title screen pic you have now.
I gave it a try and thought...
The Good :
- Retro feels in graphics. Music is okay too.
- The inventory UI is accessible enough and at least it shows the descriptions for items and upgrades.
- There are no shortage of ammo or health as enemies respawn on using spawn points, and they refill your health.
- LACK OF OPTION MENU and unable to tweak important settings, such as SENSITIVITY, KEYBINDS, TOGGLE RUN or BRIGHTNESS. (Bonus retro point if you're able to put "Centered Weapon" option!)
- It would be nice if enemies had sound alerts on spot, like in Doom or Quake.
- Is implementing maps, or "upgrades/key items stat tracker" possible? It's fairly important for OCD players like me.
- While it shows the projectile path, Laser doesn't shoot where the crosshair points to.
Hoping the game to be improved and eventually finished!
Thanks for the feedback. Some of this is just not implemented yet, like the options menu, but all of these comments are helpful!
It's one of the best retro FPS I downloaded here if not the best. I like the world, it feels a bit like Unreal. It plays well, doesn't do anything mindblowing yet, well it's promising. Some issues : didn't find how to open a pause menu (or is the inventory the pause menu?). The enemy pathfinding doesn't deal very well with changing heights. The laser is the stand out weapon but doesn't shoot where your crosshair is. Some maps are really big for no apparent good reason, like the last one where you have to disable the forcefield,I spent a while going everywhere and often there was nothing to find. Was the effect for getting hurt the same than for getting healed? It's annoying to have to hold the sprint button. At the same time I guess it would make the melee enemies far easier (they aren't hard though).
Thanks for the feedback. Glad you enjoyed the game. It will grow and change a LOT before a proper paid release.
GOOD RETRO :d