6/10 - The structure of sorrow and nothingness, (20-40 mins), I expected more in terms of exploration as I though I would get to see more and go into the depths. Although what I seen on the inside was interesting as you see the messages of the people who ended up here across different time periods but there is nothing more than platforming and finding these messages.
There being no ending also symbolizes this structure perfectly as you're left to your own decay. I do wish there was an ending as with how little there is to explore as I think adding something would at least give the player some satisfaction whether the ending is sad or positive.
Another major issue was the amount of glitches whether platforming on certain geometry, clipping and flashlight/ glow-sticks not working at times. This made the experience a little more fun at times but also a lot more infuriating.
Although my review has been negative, I do actually enjoy the idea and a lot of elements of the game as it feels like the backrooms before backrooms existed as you're teleported to a stone brutalist system that has existed from atleast the 1800s. The messages leave you with sadness and the whole concept of the game is great, but it's heavily undercooked. But considering it was created in 48 hours I do give the creator of this game some extra props!
I can't get over how much I like this title. It's just the sort of name that's right up my alley and, I was looking forward to playing this from the moment I saw the name. The maze-like concrete tomb was well-constructed, and I enjoyed exploring the space while seeing the writings of others that shared my same fate.
It's finished in the sense that it was created for a 48-hour game jam and released -- it's not meant to be a "full" experience. I do have plans to patch in an actual ending but I'm not sure when I will get it implemented.
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6/10 - The structure of sorrow and nothingness, (20-40 mins), I expected more in terms of exploration as I though I would get to see more and go into the depths. Although what I seen on the inside was interesting as you see the messages of the people who ended up here across different time periods but there is nothing more than platforming and finding these messages.
There being no ending also symbolizes this structure perfectly as you're left to your own decay. I do wish there was an ending as with how little there is to explore as I think adding something would at least give the player some satisfaction whether the ending is sad or positive.
Another major issue was the amount of glitches whether platforming on certain geometry, clipping and flashlight/ glow-sticks not working at times. This made the experience a little more fun at times but also a lot more infuriating.
Although my review has been negative, I do actually enjoy the idea and a lot of elements of the game as it feels like the backrooms before backrooms existed as you're teleported to a stone brutalist system that has existed from atleast the 1800s. The messages leave you with sadness and the whole concept of the game is great, but it's heavily undercooked. But considering it was created in 48 hours I do give the creator of this game some extra props!
I got lost, thinking there was more to explore at some point, but it was a very interesting place to get lost in.
The name of the game - A structure of unknown origin - reminds me of a Twilight Zone episode title. No need for the rest but points for atmosphere!
couldn't finish the game because the lighting kept bugging out and going pitch black even when i had flashlight/glowsticks out :(
I can't get over how much I like this title. It's just the sort of name that's right up my alley and, I was looking forward to playing this from the moment I saw the name. The maze-like concrete tomb was well-constructed, and I enjoyed exploring the space while seeing the writings of others that shared my same fate.
Is the game finished and needs no more updates?
It's finished in the sense that it was created for a 48-hour game jam and released -- it's not meant to be a "full" experience. I do have plans to patch in an actual ending but I'm not sure when I will get it implemented.
atmospheric architectural puzzlebox. Oma, 2994.